And here now we have our Lexus LFA, complete with all of the materials. You'll see down here in the status bar that it's loading all of the objects and polygons that have to do with that car model. I can invert the transparency, flip the axes, lots of options here. I can choose to bring in a default material that's white, or randomize the colors on all of the object parts, which will make it easy to see the different parts of the objects. I can choose to import the materials or just the object names. I can adjust the Phong angle, I can adjust the texture coordinates, I can split the objects based on the objects, the groups or the materials. I can adjust how the normals are calculated whether they're calculated via a Phong tag or the vertices themselves. Now if I load this OBJ into Cinema 4D, you can see that we have lots of options available. MTL is the sidecar file that includes all of the materials that go with an OBJ that previously, Cinema 4D couldn't do anything with. And you can see that we have an OBJ and an MTL file. And I'm just going to extract it in place here. Once that's done downloading, we'll go ahead and extract the ZIP file that shows up in the downloads folder. This one here, though, does have textures and is available for commercial use. Now of course there's another model here that's available in 3DS, OBJ, and C4D, but as we look at this one, it doesn't have any textures and also it's not licensed for commercial use. So here in Google, I'm just going to search for a 3D Lexus LFA model, and you can see that one of the first options here is actually only available in the OBJ format. This comes in especially handy when you're searching for models online. Cinema 4D Release 17 includes more complete and reliable support for the Wavefront OBJ file format.
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